AI Insights · Timothy · January 2022
Top Disney Games Performance on Unified Platform in Qatar Q4 2021
Discover the performance trends of the top 5 Disney games in Qatar during Q4 2021, with insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Disney games on a unified platform in Qatar displayed varied performance trends across weekly downloads, revenue, and active users. Sensor Tower provides the data, and more detailed insights are available on their platform.
Disney Coloring World from StoryToys Limited saw its weekly downloads peak at 274K in the last week of December, with a notable increase from 144K in the week of November 22. Revenue also showed a strong upward trend towards the end of the quarter, reaching $233 in the week of December 20. Weekly active users increased from 681 in late November to 807 by the end of December.
MARVEL Future Revolution by Netmarble Corporation experienced fluctuating revenue, peaking at $1.02K in the week of November 29. Downloads were highest in early October at 417K but fluctuated significantly throughout the quarter, ending at 154K in the last week of December. Active users also showed variability, declining from 695 in early October to 398 by the end of December.
Marvel Contest of Champions by Kabam Games, Inc. had a significant revenue spike in the week of November 22, reaching $3.58K. Weekly downloads saw an increase towards the end of the quarter, peaking at 235K in the last week of December. Active users remained relatively stable, fluctuating slightly but ending the quarter at 538.
MARVEL Future Fight, another title by Netmarble Corporation, experienced a steady increase in weekly active users, peaking at 1.96K in the week of December 20. Revenue peaked at $433 in the week of November 22, while downloads showed a notable increase in the last week of December, reaching 170K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. saw its highest revenue in the week of December 20 at $272. Downloads peaked at 168K in early November but showed a declining trend towards the end of the quarter. Active users saw a slight increase, ending the quarter at 133.
This data highlights the dynamic nature of app performance in the gaming sector. For more comprehensive insights, visit Sensor Tower.